using System.Collections.Generic;

namespace Gameplay.PVE.Config
{
    public class RpgMonsterConfig
    {
        public int id;
        public int model_id;
        public int monster_type;
        public List<float> attributes;
        public int damage_intensity;
        public int crit_per;
        public int crit_damage;
        public int shoot_speed;
        public int damage_reduce;
        public int crit_reduce;
        public int blood_ratio;
        public int self_cure_intensity;
        public int hp_per;
        public int atk_per;
        public int def_per;
        public int rpg_skill_id;
        public List<int> born_elements;
        public List<int> rpg_passive_skill_id;
        public int rpg_normal_attack_id;
        public int rpg_normal_squat_attack_id;
        public string monster_name;
        public int monster_name_quality;
        public int monster_model;
        public int hero_id;
        public List<int> rpg_passive_weights;
    }
}